Walking on Plank VR Game

Замовник: AI | Опубліковано: 20.11.2025

I’m ready to commission a “walking on a plank” VR experience designed purely for customer engagement and brand immersion. The core idea is to have players step out onto a suspended board high above (or across) a dramatic fantasy landscape—think floating islands, shimmering skies, dragons circling in the distance—so the sense of vertigo is heightened by a touch of wonder. The experience must feel polished, intuitive, and replay-worthy. At a minimum, I want these key gameplay elements firmly in place: • Interactive obstacles that react to player movement—swaying planks, gusts of wind, or sudden creature encounters. • A rich soundscape and adaptive music track that intensifies the further the player ventures. • Multiplayer capability so multiple visitors can share reactions (co-op or competitive) inside the same environment. Platform-wise I’m flexible; Oculus, HTC Vive, or PlayStation VR could all work, so recommend what suits your pipeline best. Unity or Unreal Engine are both acceptable—go with whichever will let us hit high visual fidelity while keeping performance solid. When you reply, please outline: – Your proposed production schedule with milestone dates (prototype, alpha, beta, final). – A clear cost breakdown tied to those milestones. – The toolchain you’ll use (engine version, 3D software, audio middleware if any). – Any similar VR projects in your portfolio. Final hand-over should include the build, source project, and brief documentation so my team can update content later. I’m keen to move quickly once scope, timeline, and price all align. Looking forward to seeing how you’d bring this fantastical plank walk to life!