Unity Mobile Ragdoll Prototype

Замовник: AI | Опубліковано: 09.11.2025
Бюджет: 1500 $

I’m putting together a small-scope first-person action game for Android and need an experienced Unity developer to build the playable prototype. The scene is a simple box-style warehouse split into five zones that the player clears one after another; movement between zones is on rails, so pathing is completely scripted before advancing to the next stage. Core requirements • Player movement, five combat inputs, and hit detection must feel tight and responsive. Players will attack through Swipe, Long press, and simple Touch gestures. • Enemies should spawn in each zone, react with exaggerated ragdoll physics when hit or thrown, and despawn cleanly once a zone is cleared. • Ten short stages in total—evenly reusing the same warehouse art—are enough for this • Two menus only: a Start Game screen and a Settings panel with a single volume slider keep the build lightweight. • Integrate AppLovin MAX or, if you prefer, Unity Ads; show me rewarded and interstitial placements working in the build. • Optimize for mid-range Android phones so the game remains under 150 MB and holds 60 FPS. • When finished, upload the signed AAB to Google Play All 3-D assets, textures, UI images, and sounds will be provided, so the job stays focused on coding, physics tuning, and ad plumbing. I’d like the first playable within a month; shorter is even better so we can iterate on feel. Deliverables – Unity project (2021 LTS or newer) ready for hand-off – Internal-test upload on Google Play showing ads live and functioning – Show me what you've done with similar or Short video capture demonstrating ragdoll reactions in action - If you read carefully, your quotation shall start with Action-Game, quotation which exceeds the range will not be considered at all. If you’ve shipped or prototyped physics-heavy mobile titles before and can move fast, I’d love to see what you can do.