I’m building a Unity game set in a richly medieval world and need a 3D modeller who can deliver a complete, performance-ready environment. The focus is on authentic castles and fortresses anchored in a natural landscape of forests and rivers. Every asset has to drop straight into Unity as clean prefabs—correct pivots, collision, LOD groups, PBR materials, lightmap UVs—so I can concentrate on gameplay once the art is in place. Here’s what I’m expecting: • A fully explorable scene laid out inside Unity, supplied as a .unitypackage • Modular asset kit (walls, towers, gates, bridges, terrain pieces) in FBX/Blend format • Texture sets (diffuse, metallic/roughness, normal, AO) at 2 K or below, TGA/PNG • Consistent scale (1 m = 1 unit) and naming so navigation meshes and physics behave • Brief documentation covering folder structure and any custom shaders or scripts We’ll start with a grey-box block-out to lock composition, then iterate on detail and polish. If you thrive on storytelling through environment art and know your way around Unity’s import pipeline, let’s talk timelines and milestones—looking forward to seeing your portfolio.