I’m putting together a highly realistic operating room inside Unity and need a specialist who can build the full scene from the ground up. The environment has to mirror a real-world clinic, down to accurate flooring, wall panels, ceiling grids, and cable routes. Because I chose “Yes, detailed specific equipment,” the room must at minimum feature true-to-scale surgical lights and operating tables that match current hospital standards. If you have models or experience with anesthesia machines or patient monitoring devices, feel free to flag that—the scope may expand once the core assets are in place. What I expect from you: • A clean, well-organised Unity project (latest LTS version preferred) containing the operating theatre scene, textures, and prefabs. • High-poly originals and optimised in-engine versions of every asset. • Realistic PBR materials, baked lighting and, where sensible, light probes/reflection probes already set up. • Simple camera walkthrough so I can evaluate scale and detail. Once I’ve reviewed the first build, I’ll provide measurements and reference photos for any tweaks. When everything aligns with the clinic’s spec, we’ll wrap up with the final Unity package plus any source files (FBX, textures, shaders).