I’m building a first-person shooter in Unreal Engine 5.5 for Android that relies on two on-screen virtual joysticks. The left stick is mapped to movement, while the right stick should handle looking around. The problem: after I release the right stick and touch it again, the engine treats that input as if it were coming from the movement stick, so my camera stops responding and the player slides instead. I need someone who really understands UE mobile input (Enhanced Input, touch interface setups, Blueprint or C++) to isolate and resolve whatever is causing the touch-ID mix-up. Your fix should: • Keep the left joystick dedicated to character movement only. • Keep the right joystick dedicated to camera/look only. • Prevent any cross-talk when either stick is released and re-engaged. • Work reliably on an actual Android device, not just PIE. Please deliver a concise explanation of the change, the updated Blueprint/C++ files (or plugin/settings) and steps I can repeat on my side. If you’ve solved similar virtual-stick conflicts before, let me know—this is a quick but critical task.