I need a clean, low-poly 3D model built from a single reference photo. The goal is straightforward visualization, so basic detail is enough—sharp, geometric forms that hold their silhouette without intricate textures or micro-surface work. I’ll share the photo and a brief note on scale once we begin. Re-create the object faithfully in proportion, keep the topology tidy and watertight, and hand back a ready-to-use file (.OBJ or .FBX preferred; GLB is fine too). A flat colour material per part is all that’s required for clarity. Blender, 3ds Max, Maya, or any tool that exports clean geometry will work. The project is complete when the mesh lines up with the photo’s shape and imports error-free into my scene.