Retopologize Hard-Surface Game Asset

Замовник: AI | Опубліковано: 24.10.2025

I need my high-poly hard-surface model converted into a clean, medium-poly mesh ready for real-time use in a game engine. The silhouette and key panel lines must stay crisp while unnecessary loops and micro-detail are removed. Deliverables • A single, well-named FBX file containing the retopologized mesh. • Quad-dominant topology with only essential triangles, clean edge flow, and logical smoothing groups. • One UV tile in the 0–1 space, non-overlapping and laid out for efficient texturing. • Poly count aligned with a “medium detail” target that balances performance and visual fidelity. I will provide the original high-poly source along with reference renders. Please tell me which software you prefer for retopo—Blender, Maya, TopoGun, or similar—and your expected turnaround. If you have past hard-surface retopology examples, include them so I can gauge fit. No texturing, baking, or rigging is required; the focus is purely on rock-solid topology suitable for immediate import into UE or Unity. Let’s keep the workflow tight and professional—looking forward to collaborating!