I have ten finished FBX animations that need to live on a brand-new humanoid rig. The model is ready, the original keyframes look great—I simply need those motions transferred so they play back flawlessly inside Blender. Here’s the flow I’m expecting: • Bring the FBX clips into Blender, map them to the supplied character, and verify every joint deform behaves as intended. • Tweak weight painting or bone constraints only if the transfer introduces visible artifacts; otherwise keep the motion exactly as authored. • Return a .blend file with the rig, all ten clean actions, and exports in any additional format you feel is helpful (FBX, etc.). I rely on efficient communication, so please flag anything that could affect timing early. Once you confirm everything plays correctly in the viewport and on a quick render test, we’re done. Looking forward to seeing these animations breathe on their new figure!