I have a fighting-style game that already plays well, but I want both in-game protagonists swapped out for true-to-life versions of Canelo Álvarez and Terence “Bud” Crawford. The current codebase is portable, so you’re free to work in Unity, Unreal, or any engine you feel most comfortable with; what matters is that the new fighters drop into the existing project without breaking gameplay. The core of the job is sculpting or sourcing high-fidelity 3D models, texturing them for realistic skin, gloves, and trunks, then rigging them to match our current animation skeleton or retargeting the animations so punches, footwork, and hit-reactions look authentic. Facial likeness is important—viewers should instantly recognize both champions. If the rig or animation set needs tweaks to capture their individual styles (Canelo’s tight guard, Crawford’s switch-stance), I’m happy to approve animation polish passes. Here’s how I’ll sign off on the work: • Both fighters load in-game with no errors or frame-rate drops. • Existing move-set and hit-detection remain functional. • Likeness, textures, and materials hold up in close-ups and under arena lighting. • Source files and import instructions are delivered so I can rebuild the project on my end. If you have boxing motion-capture data or previous athlete likeness work, feel free to show it—seeing proven results will speed selection.