I will supply a fully modelled small laboratory instrument exported from SolidWorks (FBX or STEP). Your job is to bring that geometry to life with accurate plastic and metal shaders, balanced lighting, and a neutral studio setup. The final scene should output on an alpha channel so the device can be dropped onto any background later. Deliverables • One smooth turntable—or a similarly simple 360-style camera move—rendered cleanly for web and large-screen playback. • Three to five high-resolution stills captured from the same scene, each on a transparent background (PNG or EXR preferred). Please avoid any text call-outs, logos or extra graphics; the spotlight is solely on the product. All renders must be noise-free, color accurate, and crisp enough for website banners, presentation decks, and trade-show displays. Use whatever physically based renderer you trust—KeyShot, V-Ray, Redshift, Blender Cycles—so long as the materials read as real plastic and metal under studio lighting. Once we’re wrapped, I’d like the final images, the turntable video, and the scene file with textures neatly organised for future tweaks.