Realistic FPS Weapon Animations

Замовник: AI | Опубліковано: 11.01.2026

I have an in-progress first-person shooter and now need a full set of in-hand character animations built for eight different weapons. Everything must read as convincingly realistic—no exaggerated motions—because the game leans on a gritty, grounded tone. Scope – Core locomotion: idle, walk, jog, sprint, crouch-walk, jump start/loop/land, and a smooth transition into ADS. – Combat states: hip-fire, aimed fire, recoil recovery, melee butt-stroke where relevant, and hit-react flinches. – Detailed weapon work: separate reload cycles (empty vs. tactical reload), charge or pump actions, safety/inspection checks, and a clean equip/unequip for each gun. Weapons Eight firearms are involved; I’ll supply reference videos, timing sheets, and existing rigs. Each gun shares a single skeleton so you can author once and retarget quickly. Tech & Delivery • Output in FBX—compatible with both Unity and Unreal. • 60 fps baked keys; root-motion only where locomotion demands. • Clean, named takes so the dev team can drop files straight into our animator controller/state machine. Acceptance An animation passes when it: 1. Loops seamlessly (where applicable). 2. Shows believable weight transfer, sight alignment, and hand placement. 3. Plays without visible clipping through the viewmodel mesh at 90° FOV. 4. Arrives packaged with a short viewport capture for review. If you’re fluent in Maya, Blender, or MotionBuilder and have shipped first-person assets before, let’s talk.