Polyhaven Textures Readied for Enfusion under $100 and should only take a day!

Замовник: AI | Опубліковано: 10.03.2026
Бюджет: 250 $

I have a shortlist of terrain materials—rocky ground, dirt, sand, and a mountain rock-face—that I want pulled from Polyhaven, brought into Blender, and converted so they drop straight into Bohemia’s Enfusion engine for an Arma Reforger map. Here is what I need you to handle from start to finish: • Grab the four PBR texture sets from Polyhaven at 4-8 K resolution. • In Blender, make sure each set stays perfectly tileable; tweak roughness or height maps only if that improves tiling. • Export the final albedo, normal, roughness, AO, and height maps in the naming and bit-depth Enfusion expects (e.g., _co, _nm, _as, _sm). • Package everything so I can drop the folder into my project and reference it immediately inside Workbench without additional setup. If you have already moved assets between Blender and Enfusion, that’s a plus, but solid PBR workflow skills are what truly matter. I will test by loading the textures onto a landscape material; if they tile cleanly at multiple scales and render without errors, the job is done.