I am looking for a Blender artist to create photorealistic renders using provided natural stone textures (around 10 different materials in total). Tasks: Import the provided stone textures and build realistic PBR-style materials (gloss, reflections, structure, UV mapping). Create a base scene for a window sill and deliver 3 renders per material: Freestanding slab (approx. 120 × 30 × 2 cm) Close-up ambience shot (e.g. window sill detail with plant, light & shadows) Full ambience shot (window sill in the room) Later, the same scene setup should be adaptable for other products such as tables and washbasin tops. Deliverables: High-resolution renders (PNG/JPG) for each material Blender project files (.blend) with reusable scenes and materials Optional: instructions on how to switch textures and adjust dimensions Requirements: Advanced Blender skills (Cycles/Eevee) Experience in creating realistic stone or wood materials Knowledge of product and interior rendering Flexible workflow to adapt the scene for different product types Important: This is a long-term opportunity – more materials and scenes will follow after the first project. Please send only serious offers with realistic timelines and fair pricing.