Low-Poly Mobile Cricket Assets (Humanoid Rigged)

Замовник: AI | Опубліковано: 24.01.2026

Project Title: Low-Poly Mobile Cricket Assets (Humanoid Rigged) Project Overview: I am developing a 3D multiplayer cricket game for Android. I require high-quality, mobile-optimized character models and a separate "Power Bat" asset that are compatible with Unity’s Humanoid animation system. 1. Character Requirements (Batsman & Bowler) Model Types: One Bowler and one Batsman. Polygon Count: Maximum 10,000–12,000 triangles per character. Rigging: Fully rigged as Unity Humanoid. Delivery Pose: Characters must be delivered in a standard T-Pose. Animations (Essential): Bowler: A run-up loop and a fast-bowling delivery release. Batsman: Idle stance, defensive block, and a full power-hitting swing. Scaling: Realistic human proportions scaled to Unity's 1-unit = 1-meter world space. 2. "Power Bat" Asset Requirements Type: A standalone 3D cricket bat model. Polygon Count: Maximum 500–800 triangles. Geometry: The face of the bat must be flat to ensure accurate physics collisions with the ball. Attachment: The bat must be scaled to fit perfectly into the "Hand" bone of the provided batsman model. 3. Technical & Texture Specifications File Format: FBX for 3D models and PNG for textures. Render Pipeline: Optimized for Unity Built-in Render Pipeline (Standard Shaders). Texture Resolution: Maximum 2048x2048 for characters and 1024x1024 for the bat. Mobile Optimization: No high-poly sculpts or vertex cache animations; only bone-based rigging. 4. Delivery Checklist FBX files with embedded or associated textures. Clean bone naming hierarchy (standard Humanoid naming). A base "T-Pose" file to be used as the Master Avatar Definition in Unity.