I’m building a 2 × 2 km open-world scene in Unreal Engine 5.6 and need a polished cinematic render that presents the environment as finished, realistic environment art. The terrain is blocked out, and I’ve already pulled Quixel Megascans foliage into the project; now I want the scene brought to life on camera. What I’d like you to handle: • Refine landscape sculpting and material blending where necessary. • Populate the world with Quixel vegetation, rocks, and ground scatter for believable density. • Set up lighting, fog, and atmospheric effects in Lumen to achieve photoreal realism. • Build smooth Sequencer shots and export a 30–60 second, 4K video showcasing the space. • Deliver the updated Unreal project (and any Blender assets you add) so I can continue iterating. I’ll take care of final sound and post-production—your focus is the in-engine visuals and cinematic flow. Please include links to past work, especially reels or clips that highlight Unreal Engine environments. If your experience lines up and you can work within the stated hourly range, I’m ready to get started.