Godot Low-Poly Mole Enemy

Замовник: AI | Опубліковано: 28.11.2025

Building a mobile, third-person endless runner in Godot, I need a low-poly mole enemy that behaves much like the obstacles in Subway Surfer. The creature should tunnel beneath the terrain, track the player’s lane, then leap out in front to register a “touch” event before it dives back underground. Key needs • Stylised, low-poly 3D model with a short burrow-particle effect that hides any pop-in • Two concise animations: underground run (dirt ripple) and surface burst with a quick idle for contact detection • GDScript that moves the mole along an endless, segmented track, syncing perfectly with the runner lanes already in the project • Clear signal when the mole collides with the player so existing score-loss logic can hook in The scene must plug straight into Godot 4.x with sensible node names and exported parameters (speed, emerge distance, cooldown). I’ll test by dropping the enemy into my current level and checking that it stays aligned to the terrain chunks while preserving 60 FPS on a mid-range phone. Please include any source files, textures, and a brief setup note so I can expand or reskin the mole later.