Job Description: I'm seeking a talented freelancer to build a complete, high-performance, peer-to-peer live streaming solution optimized for gamers broadcast in real time. The system must deliver ultra-low latency (comparable to LAN play) and seamless performance across web browsers, iOS/Android apps, and a lightweight desktop client. Key Requirements: Pure WebRTC P2P architecture for real-time streaming Rock-solid signaling with adaptive bitrate streaming Relay/mesh fallback to prevent viewer drop-off Cross-platform support: browsers, native mobile apps, desktop User session management and an admin dashboard Deliverables: Source code for signaling server, media pipeline, and client apps (web, mobile, desktop) Configuration docs for setup, deployment, scaling, and API Demo with 2 broadcasters and multiple viewers, <500ms latency Preferred Tech Stack: Open to options (Node.js, Go, Elixir, etc.) — prioritize performance and low licensing costs. Please include: Past WebRTC gaming or low-latency streaming projects Your approach for measuring and validating latency in real-world tests