I have a completed 3-D mesh of a hill-top fort in a .blend file and now need a finishing pass that makes it presentation-ready. First, apply basic low-resolution 2-D texture wraps and colors across the entire structure—stone, earth, and any other logical materials—so the model reads clearly in a real-time viewport without blowing up file size. No need for photoreal PBR sets; simple albedo and light baked maps are fine as long as tiling seams are hidden. Second, tweak geometry where it matters: the main gate needs proportion and alignment fixes, and the outer walls have a few obvious gaps and overlapping faces that must be cleaned up. Inner walls are untouched, so leave them as is. Finally, create a smooth camera curve path that follows the fort’s perimeter, keeping the hill in frame and maintaining a consistent eye-level height. I’ll import this into Blender later. Deliverables • Updated fort model with medium-detail textures applied • Corrected geometry on main gate and outer walls • Camera path circling the fort, exported with keyframes • All texture maps and the native project file (Blender) I’ll consider the job complete once the scene opens cleanly in blender, textures display without errors, and the camera path plays through the full loop without clipping.