Cross-Engine Game Asset Production

Замовник: AI | Опубліковано: 01.11.2025

I’m rolling out several experiences across Roblox, Unreal Engine and the Epic Engine ecosystem and I want to hand the entire art pipeline to one reliable creator. On a turnkey basis, I need you to deliver every visual asset the games call for—from the simplest grade-1 prop right up to top-tier hero pieces. Scope of work • 3D models optimised for each engine’s import pipeline, with clean naming, correct scale and LODs where appropriate. • Textures and materials (PBR) authored so they drop straight into Roblox, UE or Epic templates without re-work—think Substance Painter/Designer or comparable tools. • Animations for characters, creatures and interactive objects, exported with correct skeleton mapping for each platform. Quality range Some scenes will only call for lightweight, low-poly grade-1 assets; others must hit the polish expected of a flagship Unreal release. Your workflow should comfortably shift between those extremes. Turnkey expectation I supply a brief, you handle concept block-outs, modelling, UVs, texturing, rigging, animation and final integration files. When I import your package I should be able to press Play and see the asset working as intended. Deliverables per asset pack 1. Source files (Blender/Maya/Max + Substance or equivalent). 2. Engine-ready files: .fbx or .obj, texture maps, material instances, animation files. 3. One screenshot or short clip proving the asset inside the target engine. 4. Quick read-me covering setup notes or blueprint hooks if relevant. If you’re comfortable jumping between Roblox Studio, Unreal Editor and the Epic toolset and can keep quality consistent at every grade level, let’s talk schedule and milestones—ready when you are.