I’m putting together a small pack of custom Minecraft items and I need an experienced modeler who can give them a playful, cartoon-style look that feels right at home in-game. You’ll be creating item models only—no mobs or structures—so I’m after someone who really understands how textures, UVs, and JSON files come together for handheld or inventory objects. Here’s what I expect: • Low-poly models compatible with the latest Java edition asset format (Blockbench or similar is fine, as long as the output folders drop straight into a resource pack). • Bright, exaggerated textures that read clearly at Minecraft’s typical resolution—think 16×16 or 32×32, whichever you feel works best for the concept. • Clean JSON files with proper display tags so the items look correct in first-person, third-person, and inventory views. • A quick preview or turntable so I can sign off on each asset before you export the final files. I’m flexible on schedule; quality is the priority. Let me know how many items you’re comfortable tackling in your first pass and share a link to previous Minecraft item work so I can see your style.