Blender 2D-to-3D Conversion

Замовник: AI | Опубліковано: 26.10.2025

I have a series of flat, clearly defined geometric shapes that I now need brought to life in Blender as clean, moderately detailed 3D models. The purpose is very specific: each model will become the base mesh for fabric texture transfer, so even lighting and accurate UV mapping matter more than extreme micro-detail. Here is what I’m after: • Import or trace the supplied 2D artwork and extrude it into a three-dimensional form, adding just enough bevels, edge loops, or rounded corners for a crisp yet fabric-friendly silhouette. • Keep topology tidy—mainly quads, no non-manifold edges—and scale everything to real-world units so downstream printing software reads it correctly. • Unwrap each model with a single, distortion-free UV island (or logical UDIM tiles if the footprint is large) and assign a plain material so I can swap in my own texture maps later. • Deliver the final .blend file plus an OBJ (or FBX) export for each shape. Naming conventions should match the original 2D filenames. I’ll share the first batch of shapes once we agree on scope; from there we can confirm a milestone schedule, review one sample, and roll out the rest. If you’re comfortable modeling in Blender and understand how textile printers interpret surface data, I’d love to collaborate.