I have supplied a reference photo along with black-and-white isometric and plan drawings of a single furniture piece. Using those materials I want a clean, accurate 3D model in Blender that captures only the basic shape and structure—no textures. The model is strictly for use on a bigger project so polygon efficiency is more important than photoreal polish. Please follow the proportions shown in the drawings, keep everything to real-world scale, and organise the scene sensibly (named collection, pivot centred, origin on the floor). Deliverables: • A tidy .blend file containing the model • One secondary export (.fbx or .obj) for quick import into other apps • A single screenshot from Blender’s viewport confirming scale and orientation I’m aiming for something I can drop straight into a presentation scene, so logical topology and clean edges will be the main acceptance criteria. Let me know your turnaround time and any questions you have about the reference material.