Project Brief: 3D Avatar & Outfit Integration for Blender Pipeline I'm looking for a skilled 3D developer—proficient in both artistry and technical execution—who can automate the process of combining realistic avatars with outfits seamlessly, without glitches or manual cleanup. Requirements: I need a set of highly detailed, photorealistic 3D assets designed specifically for a Blender-based animation pipeline. Each asset must be: * Ready for close-up rendering. * Fully UV-unwrapped and PBR-textured (4K minimum). * Rigged where necessary for animation. * Compatible with both Cycles and Eevee. * Free of mesh artifacts (clean topology, correct scale). Automation Focus: Because I use Python to streamline material assignment, rig handling, and scene assembly, I need: Helper scripts (new or adapted) with clear inline documentation * Automated dressing/clothing attachment to base avatars (snapping, rig compatibility, weight transfers, etc.) * Non-destructive workflows where possible. Deliverables: * .blend files with full modifier stacks and rig setups intact. * Exported .FBX / .OBJ files plus 4K+ texture maps. * Python scripts for asset setup, import automation, rig utilities, or procedural elements. * A brief README explaining: 1. File structure 2. Script usage 3. Key shader nodes or rigging logic Acceptance Criteria: * Assets render cleanly in Blender (Cycles + Eevee) with correct scale and subdivision-ready topology. * Rigs pass basic deformation tests (major joints, clothing skinning) * Python scripts run without errors on Blender’s bundled Python 3.x. * Final renders at 4K are noise-free within reasonable sampling + denoiser settings. * Avatar and clothing combinations work out of the box, including automated rig compatibility and weight transfer.