"Design and develop a comprehensive Virtual Android SDK that creates a completely isolated, sandboxed Android environment within a host Android device. The SDK must provide the following core capabilities:Core Virtualization FeaturesComplete Android Runtime Isolation: Implement a fully virtualized Android system that runs independently within the host device, with its own framework services, system_server, and application lifecycle management ��.Independent System Properties: Maintain separate device identifiers (IMEI, Android ID, IMSI), storage partitions, network configurations, and system settings that are completely isolated from the host device �.Virtual Hardware Abstraction Layer: Create virtual implementations of hardware interfaces including camera, GPS, sensors, and telephony that can be bridged to real device hardware or simulated �.Direct Login and Game IntegrationSeamless Game Authentication: Enable direct login flows from real device credentials into games running within the virtual environment, bypassing typical virtualization detection mechanisms used by anti-cheat systems.Device Fingerprint Bridging: Allow selective bridging of real device properties (SafetyNet attestation, Play Integrity API responses, device certificates) to the virtual environment for authentication purposes while maintaining isolation for other operations.Multi-Instance Session Management: Support multiple simultaneous game sessions with different accounts, each with unique device fingerprints and login states.Real Device Bridging ArchitectureHardware Pass-through Layer: Implement selective hardware bridging that allows virtual instances to access real device components (camera, microphone, GPU) with permission-based controls �.Network Stack Bridging: Create a transparent network bridge that routes virtual environment traffic through the host device's network interfaces while maintaining separate IP assignments and DNS resolution.Input/Output Redirection: Enable seamless input redirection from physical device interactions to virtual instances, supporting touch events, sensors, and hardware buttons.Technical Implementation RequirementsNative Code Integration: Utilize NDK for performance-critical components including process isolation, memory management, and hardware abstraction layers.Smali/Dex Manipulation: Implement runtime bytecode modification capabilities for framework hooking and API interception to maintain virtualization transparency �.ADB Bridge Support: Provide internal ADB server implementation for debugging and management of virtual instances via standard Android development tools �.Root-less Operation: Design the SDK to function without requiring root access on the host device, using accessibility services, VPN APIs, and other Android-provided mechanisms where possible.SDK API SurfaceExpose comprehensive APIs for developers to:Create, configure, and manage virtual Android instances programmaticallyInstall and launch applications within virtual environmentsControl hardware resource allocation (CPU, RAM, storage) per instanceImplement custom hooks for inter-environment communicationMonitor and log virtual environment activities for debuggingExport/import virtual machine configurations and statesPerformance and CompatibilityOptimization for Gaming: Prioritize GPU rendering performance, low-latency input handling, and network optimization for real-time multiplayer games.Android Version Support: Target Android 8.0+ with backward compatibility layers for older applications.Architecture Support: Provide native libraries for ARM64-v8a and armeabi-v7a architectures �.Security and Anti-DetectionFramework Signature Spoofing: Implement techniques to present authentic Android framework signatures to applications checking for virtualization.Process Hiding: Conceal virtual environment processes and files from detection by security-conscious applications.Certificate Management: Support installation and management of custom SSL certificates within virtual environments.Deliverables should include SDK libraries, comprehensive API documentation, sample applications demonstrating direct game login scenarios, and integration guides for control panel systems."