3D Living AI Core with Loopable Animations / Blender

Замовник: AI | Опубліковано: 30.11.2025
Бюджет: 250 $

Goal: Create a 3D “Living AI Core” model with multiple loopable animations, to be exported as a .glb file with named actions. 1. Concept We need a 3D AI core — something that visually represents a futuristic artificial intelligence. It should feel alive, holographic, digital, and a bit mysterious. The AI core will sit on the right edge of a web app and is always visible. Style Keywords: Futuristic Neon / emissive glow Holographic Smooth, elegant, high-tech “Living artificial intelligence” You have full creative freedom to design a shape that matches this theme: A floating orb A faceted crystalline sphere A neural-looking structure A cluster of glowing nodes A geometric AI “heart” Or something abstract but intelligent-looking The important thing: it must look excellent and readable at small size, because it will sit as a UI element. 2. Pulsating / Wave Effects We need animation clips that create a wave-like pulsation AROUND the core — not by scaling the orb itself. Ideas: Expanding circular rings around the core Ripple/wave energy rings Holographic circles that radiate outward Layers of glowing geometry that fade outward Subtle distortion rings (if possible within glTF constraints) Each animation must be loopable and export correctly to glTF. 3. Animation Clips Needed Please create separate named animation actions in Blender. Each should be a seamless loop unless otherwise stated. 1. Idle (default) Very slow, gentle outward waves. Calm and steady. Emissive glow soft and stable. Occasional light ripple. 2. Processing Waves become more frequent and energetic. More visible activity: small internal glows, faster ripple rings. 3. Ok Similar to idle but slightly more “confident”. Waves stronger but still calm. 4. Warning Faster, sharper pulses. Slight flicker or high-frequency waves. 5. Error Stronger pulses with a double-wave pattern. Movement should feel “wrong” or irregular (but not too chaotic). 6. Notify (one-shot animation) A short, more intense outward wave. Plays once, then returns to previous state. Important: Name each animation action exactly as above. Keep loops smooth and seamless. 4. Materials Use PBR materials compatible with glTF. Main requirements: Strong use of emissive for glowing parts. The emissive color should be controllable by the developer in Three.js. So name the emissive material clearly (e.g. Core_Emissive, Ring_Emissive). Avoid Blender-only nodes. Stick to glTF-friendly materials. 5. Export Requirements Export as .glb (glTF binary). Include: Mesh Materials Animations (with correct names) Textures Test in a glTF viewer (e.g. Babylon.js Sandbox) before delivery. Deliverables ai-core.glb .blend source file Preview renders (PNG) of the model Short video previews of each animation (optional but helpful) Notes describing material names and animation behavior