We are looking for a skilled 3D artist to create a small set of high-quality, reusable laboratory equipment models. All models must be created in Blender and exported for use in both Unity (C#) and Three.js (WebGL). Equipment must be suitable for free movement and interaction in browser-based simulations. SCOPE OF WORK Create the following core laboratory equipment only: Chemistry (max 5) Beaker Test tube Conical flask Measuring cylinder Burner (Bunsen or spirit lamp) Biology (max 5) Microscope Petri dish Glass slide with cover slip Dropper Beaker (can reuse chemistry beaker) Physics (max 5) Vernier caliper Screw gauge Meter scale Ammeter Voltmeter TECHNICAL REQUIREMENTS Models must be created in Blender Clean topology, low to medium poly (WebGL friendly) Real-world scale (meters) Correct pivot/origin placement for rotation, pouring, and dragging Separate objects (no merged scenes or floors) Materials: Simple PBR-ready materials Glass objects must support transparency Textures optional but optimized (1K–2K max) REQUIRED FILE FORMATS Each equipment must be delivered in all of the following formats: Source: .blend Unity compatible: .fbx (Unity-ready) Web / Three.js compatible: .gltf .glb (preferred) All glTF/GLB files must load correctly in Three.js without missing textures or custom shaders. INTERACTION REQUIREMENTS Models must support: Free movement (drag and drop) Rotation and tilting Placement on lab tables Collision detection This requires correct pivot placement and independent object structure. DELIVERABLE STRUCTURE Assets should be organized clearly, for example: Assets/ Chemistry/ Biology/ Physics/ Each equipment in its own folder with all formats included. TIMELINE AND PAYMENT Initial paid sample: 1–2 equipment models Remaining assets delivered in milestones Long-term collaboration possible Please mention: Cost per asset or per subject set Time required per asset Portfolio or previous Blender work (preferably with FBX or glTF)