I’m building a live-puppet setup and need a low-poly, classic-cartoon human character I can drive directly from my webcam. Think rubber-hose charm and bright colours, but streamlined geometry so it streams smoothly. Key points I care about • Style: unmistakably classic cartoons—rounded forms, simple textures, bold lines. • Character: human, with a distinctive hair silhouette that reads instantly on camera. • Performance: exaggerated facial expressions and clean head turns must translate flawlessly through real-time tracking. Please rig the face with blendshapes or an equivalent system that popular webcam-tracking tools (FaceRig, VSeeFace, Animaze, Unreal Live Link, etc.) recognise out of the box. The facial setup should cover visemes, blinks, brow raises, jaw movement and a couple of cartoony extremes. Keep the poly count light yet deformation-friendly; no pinching around cheeks, eyes or mouth. Deliverables 1. Fully rigged low-poly model (.FBX or .BLEND) 2. All texture maps used 3. Named facial blendshapes / bone controls for expressions and visemes 4. Short read-me explaining how to import and activate the character in a webcam-based capture app If you already work with ARKit 52 or Faceware profiles, feel free to use them—the end goal is a character I can animate live with nothing more than my webcam. I’m eager to see your take on a modern-ready, classic-cartoon hero.