Web-Based Ludo Game Platform

Замовник: AI | Опубліковано: 25.01.2026

I’m putting together a browser-friendly Ludo platform that lets visitors register with a simple email-and-password flow, jump straight into a lobby, then launch a single-player match against an AI opponent. I need the full stack turned into a smooth, responsive web app: game board animation in real time, dice logic, token rules, win detection, sound effects, and a clean UI that scales to mobile screens. Core requirements • Secure user accounts (email verification, password reset) • Single-player mode with adjustable AI difficulty • Persistent player profiles tracking wins, losses and basic stats • Modern front-end (React, Vue or similar) and a lightweight back-end (Node/Express, Django, etc.) with REST or GraphQL API • Real-time feel—no page refreshes—using WebSockets or equivalent • Clear, maintainable codebase with comments and setup instructions Nice-to-have, but not essential right now: multiplayer matchmaking, social-media logins and tournament brackets. Build it in a way that leaves hooks for those extras later. Deliverables 1. Source code in a public or private Git repo 2. Deployed demo on a test domain or Heroku/Vercel equivalent 3. README covering install, run and deployment steps 4. Brief hand-off call or document explaining the architecture If you’ve shipped browser games before—Phaser, PixiJS, Canvas, or even plain React SVG—let me see them. I’m ready to start as soon as we agree on milestones and timeline.