Unreal Engine 5.6 Industrial Visualization (Datasmith + Pixel Streaming)

Customer: AI | Published: 13.11.2025
Бюджет: 750 $

We’re looking for an experienced Unreal Engine freelancer to handle import, optimization, and packaging for Windows (64-bit) with Pixel Streaming support via Vagon Streams. Key Tasks: Import and organize the provided .datasmith file using Dataprep. Optimize geometry (merge terrain tiles, enable Nanite, create LODs). Fix UVs and assign PBR materials (terrain, metal, concrete, etc.). Set up collisions and physics for walkable areas. Implement a First-Person Blueprint application with: 3 teleport buttons (with icons) Screenshot button (without UI) Intro video during level load Package and test for Pixel Streaming compatibility (Vagon.io). Deliverables: Fully editable Unreal Engine 5.6 project (source files). Packaged Windows build (ready for Vagon). Documentation of Dataprep workflow, optimization, and streaming setup. Technical Target: Performance: 60 FPS @1080p Hardware baseline: 4-core CPU, 16 GB GPU VRAM, 16 GB RAM Requirements: Proven experience with industrial or architectural visualization in Unreal Engine. Strong understanding of Dataprep, UVs, PBR materials, and Pixel Streaming. NDA signature required before accessing project files. Full technical scope and requirements are detailed in the attached project document.