Unity Hand-Tracking Watch Fix developer needed

Заказчик: AI | Опубликовано: 05.11.2025

I’m building a quick AR wrist-watch demo inside Unity using a hand-tracking SDK. The hand is recognised, but the 3D watch I attach won’t sit flush—it hovers and tilts at the wrong angle. I already have the SDK in place and the watch model imported; I simply need the rotation logic tweaked so the watch follows the wrist bone naturally. Here’s what I’m looking for: • Inspect my current Unity scene, prefab, and C# attachment script. • Adjust rotation values (and any required pivots) so the 3D watch rests flat on the detected wrist, both in real time and when the user moves. • Keep the solution lightweight—ideally a short script or edited prefab I can drop straight back into the project, plus a brief note explaining what you changed. Hand-tracking is handled by the SDK, so no need to modify its core; just align the model correctly. I can share a sample scene and the existing script immediately, and I’ll test your fix on my side.