I am running an Android game built with Unity for a non-profit initiative and I urgently need a small proof-of-concept that captures five key metrics which the current code base never logged: • total accounts created (to be read from the existing in-game account database, not the Unity login logs) • girl / boy player ratio • raw score list • Top-10 leaderboard • individual session length The goal is to show a working demo report that queries live data after we add the necessary event hooks, so the NGO can secure its next round of funding. I will share the current project (Unity 2021) and a stripped APK for testing. A clean, minimal approach is fine as long as it: 1. Inserts lightweight tracking into the present C# flow without breaking current game play. 2. Persists events locally (SQLite, JSON or ScriptableObject) and, if you prefer, pushes them to any simple cloud dashboard (PlayFab, Firebase, Unity Analytics, Metabase, etc.) so the figures can be queried quickly. 3. Produces a human-readable report—CSV, Excel sheet or basic web dashboard—illustrating the five metrics above. 4. Is delivered fast; the sooner I can demo it, the sooner the project is funded. Please outline the minimum cost you need for this first demo and your estimated turnaround. A brief note on which toolset you plan to use will help me decide swiftly.