I need two separate bus models built to match the stylised look of the references stored here: https://drive.google.com/drive/folders/1faA4Ac_8Ow3omZLzAIrDd-fmnqpyNUX5?usp=sharing. The aim is to drop each file straight into Blender, swap colours, reposition the camera and render from any angle without extra prep. Model & look • Geometry should echo the proportions and detailing of the reference buses, staying clean and subdivision-ready. • Materials: a single matte paint finish on the body (no complex texture work) so I can alter the base colour with one slider. Chrome, glass and rubber can stay simple principled shaders. • Exterior extra: add a small flag mesh mounted at the front (see sample)—parent it so it follows the body. • Interior: only the essentials—rows of basic seats and a driver’s area visible through the windows. No deep cabin detailing needed. Branding & flexibility Leave a rectangular plane in the spot marked “sample 1” that I can swap with any PNG logo. Keep the UV straightforward so the graphic drops in without stretching. Usability in Blender • Origin at ground-centre of each bus. • Groups / collections named logically. • All modifiers unapplied where possible so I can tweak. • Deliver .blend (native) plus an FBX or GLB export. Acceptance A quick test scene must let me: 1. Change the body colour in the material settings. 2. Replace the logo texture. 3. Rotate the whole bus around its origin with no offset. 4. Easily change the colour of the flag If these three checks pass for both models, we’re good. Once the files open cleanly in Blender 3.x and meet the above, the project is complete.