Multi-Biome Cart Ride Adventure

Заказчик: AI | Опубликовано: 03.01.2026
Бюджет: 200 $

I’m putting together a cart-ride game that lets players hurtle along wacky tracks through several themed biomes—snowy peaks, bubbling volcano flows, mist-soaked rain forests, and anything else your imagination can serve up. Every map should feel fresh, so I’ll need distinct layouts, set pieces, and branching track designs that reward exploration and replay. Core mechanics come first: believable yet fun cart physics, smooth camera switching between first-person and third-person views, and a responsive control scheme that feels great on keyboard + mouse and gamepad alike. On top of that, I want a cartoonish art direction—bold colors, exaggerated shapes, and playful VFX that give each biome its own signature personality while still looking cohesive as one world. Gameplay flair is just as important. Riders will be chased by bombs that lock on and snake along the rails, forcing quick decisions and adding tension. Treat those bombs as a type of enemy; I’m open to additional enemy concepts if they fit the theme and don’t slow performance. Deliverables • A playable build featuring at least one polished level per biome mentioned above • Toggleable first- and third-person cameras with clean transitions • Cartoon-style environment, track, vehicle, and bomb enemy assets (placeholders acceptable for first milestone) • Documented, modular code so new biomes, tracks, and enemy behaviors can be added without rewrites • Simple menu to select maps and perspectives plus basic UX polish (audio cues, UI animations) Please factor in iterative testing—I’d like frequent checkpoints where we ride the tracks together, fine-tune physics, and ensure bombs behave as intended. If you have a preferred engine or framework, let me know; I’m flexible as long as compatibility with PC is guaranteed and future console export stays realistic. Let’s make a fast, frenetic, and delightfully cartoony adventure that keeps players queuing up for “one more ride.”