I’m ready to kick off a small-scale puzzle game for iOS and Android and I’m looking for a developer who can turn our soon-to-be-finalized concept into a polished, store-ready build. At this point the broad strokes are settled—mobile platform only, single-player focus with levels that ramp up in difficulty—but I’d like to collaborate with you on the finer gameplay details, art direction, and monetization flow before coding starts. Here’s how I see the engagement unfolding: • We meet to lock down the complete feature list, screen flow, and win/lose logic. • You set up the project in the engine of your choice (Unity or Godot are both fine) and share a brief technical outline so I can confirm we’re on the same page. • Development proceeds in short iterations; each playable build should demonstrate the next batch of levels and the progression curve we agree on. • Final deliverable is a clean, well-documented codebase plus ready-to-publish builds for both the App Store and Google Play. Acceptance criteria – Core loop is fun and bug-free across a representative range of devices. – Difficulty curve matches the specs we document during planning. – All store assets (icons, screenshots, short video) are included and pass platform checks. Payment is tied to those criteria, so if the finished game diverges from the signed-off requirements, I’ll ask for revisions before release of funds. If you thrive on clear milestones and quick feedback, let’s talk and get our puzzle moving.