I want to build a fast-paced battle game for mobile devices that plays from a true first-person perspective. You are free to propose your own setting and core mechanics—as long as the end result feels smooth on touch screens, delivers short, exciting matches, and shows off the player’s hands or weapon in view at all times. Scope • Core gameplay loop: matchmaking or quick play, the actual battle phase, and a results screen. • Touch-optimised controls: dual thumbsticks or any control scheme you think will feel natural on phones. • Lightweight, stylised graphics so the game runs well on both Android and iOS mid-range hardware. • Basic audio cues (shots, hits, ambient) that reinforce immersion. • A simple menu and settings panel. Deliverables 1. Playable APK/IPA test build. 2. Full project source in Unity, Unreal, Godot, or another mobile-ready engine of your choice. 3. Brief setup and build guide so I can compile future versions myself. Acceptance Criteria – Runs at 60 fps on a typical mid-tier phone (e.g., Snapdragon 720G). – Touch controls are responsive with no noticeable input lag. – Camera is locked to first person; no third-person fallback. – Match flow is stable: can start, play, finish, and return to lobby without crashes. I’m open to creative art styles, level layouts, and progression systems—surprise me with your best concept while keeping scope realistic for an initial release. Let me know which engine you prefer and roughly how long you’ll need for a polished prototype.