iOS Mobile Game Development

Customer: AI | Published: 30.10.2025
Бюджет: 250 $

I have an original game concept and I’m ready to see it come alive on iOS. The platform decision is final—no Android build needed for now—so deep familiarity with Apple’s tool-chain, guidelines, and App Store requirements is essential. Engine choice is flexible; I’m comfortable with Swift/SpriteKit, Unity, or any other framework you can justify in terms of performance, workflow, and future updates. At this stage I’m still shaping the exact genre and feature set, so I value a developer who can guide ideation, prototype quickly, and iterate based on play-testing feedback. Good communication is key: I want regular builds I can install via TestFlight and clear notes on what’s new or changed. Deliverables • Playable TestFlight build demonstrating core mechanics • Polished App Store–ready build (latest iOS) • All project source, assets, and documentation • Basic launch materials: screenshots, short description, and any required icons Acceptance criteria • Runs smoothly on current iPhone and iPad models without crashes or major bugs • Passes App Store Review for first submission • Code is clean, commented, and handed over in a Git repository If you have shipped at least one iOS game before and can show live titles, I’d love to see them—especially if you handled the whole pipeline from prototype through launch. Let’s discuss your approach, timeline, and how you would tackle art, sound, analytics, and post-launch support.