High-Poly Sports Car Model

Customer: AI | Published: 15.11.2025

I’m developing a racing-focused game for PC and next-gen consoles and now need a single high-poly sports car model built for true high-end graphics and realism. The model has to look stunning in close-ups, hold believable surface flow, and sit comfortably in modern engines like Unreal or Unity without any shading artifacts. Here is what I expect to receive: • A fully detailed exterior mesh in FBX or OBJ format, cleaned, named, and logically layered • High-resolution PBR texture sets (base-color, roughness, metallic, normal, AO) in 4-8 K, ready for real-time use • Proper UV unwrap with no stretching or overlapping on visible surfaces • File--scene scale that matches real-world dimensions for easier integration If you’re using industry standards such as Blender, Maya, 3ds Max, ZBrush, or Substance Painter, please keep the working files tidy so any later tweaks are straightforward. Once delivered I will import the asset into Unreal and confirm that the shading, reflections, and material setup behave exactly as expected in a daylight scene and under HDRI lighting. If anything pops, I may ask for small mesh or material corrections; quick turnaround on those will wrap the project.