I need a fully textured, high-fidelity 3D model of a capsule-style house that can pull double duty: crisp stills and fly-throughs for architectural visualization as well as seamless integration into a real-time VR scene. Please build the geometry in SketchUp or Revit—whichever lets you reach the highest precision—while keeping the file structure clean so I can tweak materials and lighting later on. Key requirements • Realistic exterior and interior modeling, including fixed furniture, fixtures, and any signature curved surfaces typical of capsule designs. • PBR-ready textures with properly named maps (diffuse/albedo, normal, roughness, metallic where relevant). • Organized layers/tags and groups/components for easy navigation. • Exported assets: native .skp or .rvt file, plus a FBX or OBJ for VR pipelines, and a folder with all texture maps. I’ll review the model in both SketchUp’s native viewport and a VR engine, so the geometry must hold up at human-scale. Let me know if you foresee poly-count constraints or have questions about specific materials, and feel free to suggest workflow improvements that keep the file agile without sacrificing realism.