I'm in need of a seasoned 3D artist with extensive experience working with DeepAR and texturing for a project involving 100 frames, mostly featuring sunglasses and aviators. The modeling tasks is already completed; what remains is the texturing, configuration and exporting of these models to DeepAR. Key Tasks: - Textures creation - Ensure proper mesh, UVs, and texture compatibility. - Performance optimization for seamless functionality in the DeepAR environment, particularly with the use of background segmentation. - Efficient handling of bulk processing of models. Requirements: - Proven DeepAR experience. - Strong understanding of AR asset integration and file optimization. - Ability to manage bulk processing tasks with ease and efficiency. Timeline: The project is expected to be completed within 15-20 days. I invite interested candidates to share their portfolio and relevant DeepAR experience. Please note that the textures for this project will need to be high-resolution and detailed, as per the project's requirements.