Cartoon Character Model in Maya

Замовник: AI | Опубліковано: 12.11.2025

I have a new cartoon-style character concept and need it sculpted, cleanly retopologised, and delivered as a fully UV-unwrapped Maya file ready for texturing and rigging. The work must be done natively in Autodesk Maya so I can continue the pipeline here without conversion headaches. Please keep the proportions playful and slightly exaggerated rather than realism, and make sure edge flow supports facial expressions and basic body deformations. I’ll provide reference sketches, a turnaround sheet, and notes on personality; you return: • the .ma or .mb scene with grouped, named meshes • organised UVs laid out to a single 0-1 space • a quick Viewport 2.0 playblast spin for verification Use only standard Maya tools or commonly accepted plug-ins—no external sculpt we can’t edit later. If you can hit a one-week turnaround, let’s talk timings and milestones.