I’m assembling a small, reliable bench of 3D specialists to help me meet a steady flow of work over the coming months. My pipeline lives mainly in Blender and ZBrush, so deep familiarity with both tools is essential. The exact assignments will vary—one week it might be high-poly creature sculpts, the next a clean hard-surface model or a fully textured prop—so versatility and good asset-management habits are key. Most projects conclude with delivery of the native .blend or .ztl file plus optimized exports (FBX or OBJ) and packed textures. Clean topology, sensible UVs, and nondestructive workflows are non-negotiable; I often revisit files for iteration, so they need to be easy to pick up again later. If you enjoy long-term collaborations, communicate clearly, and can hit agreed deadlines, let’s talk. When you reply, please link to a portfolio piece that shows both your sculpting chops in ZBrush and your ability to finalize assets inside Blender.