I’m ready to bring a brand-new mobile game to life and need a developer who can deliver a polished, fully-playable title for Android devices. The core brief is intentionally open-ended because I want to collaborate on everything from the central concept to launch strategy—so your creative input will matter as much as your technical skills. Here’s what I have decided so far: • It must be a native Android release, built for the latest OS versions and optimized for a wide range of screen sizes. • I’m open on genre; whether it turns into an addictive puzzle, fast-paced action experience, or something entirely different, we’ll define that together after an initial brainstorming session. • Quality and playability come first—smooth framerate, intuitive controls, and a visual style that fits the concept are non-negotiable. What I’ll look for in your proposal: • A brief outline of the game idea you’d most like to build, including standout mechanics or monetization thoughts (premium, ads, in-app purchases, etc.). • Your preferred engine or framework—Unity, Godot, Cocos, native Android with Kotlin/Java, or another toolkit—and why it’s the best fit. • Examples of completed mobile titles, with links to Google Play if available. • A rough timeline from prototype to final APK, including milestone checkpoints for design approval, alpha, beta, and release-candidate builds. Acceptance criteria (headline items): 1. A fully functional APK that passes Play Store pre-launch checks. 2. Source code and project assets handed over upon final payment. 3. Clear documentation covering build steps, third-party libraries, and any ongoing maintenance requirements. 4. One post-launch update window to fix critical bugs discovered within the first month. If you thrive on turning vague ideas into engaging Android experiences, I’d love to hear your pitch.