Android Diamond Reward System

Customer: AI | Published: 29.11.2025

Note -------- Add diamonds in online game suitu Hacking I’m updating my Android game, SuitU, to reward players with diamonds only when they clear a preset batch of levels. The diamonds must not come from in-app purchases, ads, or single-level rewards—strictly from a “complete X levels, then receive diamonds” mechanic. Here’s what I need from you: • Integrate a diamond currency that persists between sessions. • Add logic to track completed levels and trigger the reward after the chosen threshold (I’ll pass the exact number during kickoff). • Display a brief in-game popup or toast confirming the diamonds earned. • Expose the threshold and reward amount as easy-to-edit variables so I can tweak them later without rebuilding the app. Acceptance criteria: • Diamonds increase only after the correct number of levels has been cleared. • The count survives app restarts. • Your code compiles cleanly on the current Android build of SuitU and fits smoothly into the existing flow—no crashes, leaks, or regressions. If you’ve handled similar currency or progression systems on Android before, I’d love to see it. Let’s get these diamonds dropping at just the right pace.