3D Modeling Artist Needed for Hard Surface

Customer: AI | Published: 03.03.2026

We are looking for an experienced Hard Surface 3D Modeling Artist for a short-term project. The task involves creating a detailed hard surface 3D model with proper topology, clean geometry, and high-quality textures. The final delivery must include a fully textured high-quality version as well as an optimized low-poly version of the same model suitable for performance-focused use cases such as games or real-time applications. The project must be completed within 1–2 days, so the ability to work efficiently and meet strict deadlines is essential. Software requirements: - Autodesk Maya - Blender Deliverables must include: - Native Maya file (.ma or .mb) - Blender file (.blend) - FBX or OBJ export - All texture maps (Base Color, Normal, Roughness, Metallic, etc.) - High-quality detailed model - Optimized low-poly version The model should have clean topology, proper UV unwrapping, and well-organized files. The low-poly version should maintain the overall silhouette and detail as much as possible while being efficiently optimized.