3D Character Artist (Reallusion Character Creator) for Realistic Unity Mobile Avatar

Customer: AI | Published: 15.10.2025

I’m developing a Unity-based mobile application and I’m looking for a skilled 3D character artist experienced in Reallusion Character Creator (CC3/CC4) to create a highly realistic, optimized 3D human avatar. The goal is to have a visually realistic yet mobile-friendly avatar that can be integrated seamlessly into Unity’s animation system and support real-time interaction and runtime animations. Responsibilities: Create a realistic 3D human avatar using Reallusion Character Creator (CC3/CC4). Optimize the character for mobile performance (reduced polygon count, efficient textures, LODs). Export the character with a Unity-compatible humanoid rig (FBX format preferred). Ensure facial expressions, blendshapes, and animations work properly inside Unity. Configure and test materials/shaders for Unity’s URP or HDRP (based on the mobile pipeline). Collaborate to achieve the right visual quality, realism, and performance balance. (Optional but a plus) Help integrate the avatar into Unity for testing with animation clips or blend trees. Deliverables: Fully rigged and textured realistic 3D avatar. FBX + texture maps + material setup files. Optimized for Unity mobile (Android/iOS) — ideally under a reasonable poly count. Documentation or brief notes on how to import and configure in Unity. Required Qualifications: Proven experience with Reallusion Character Creator (CC3 or CC4). Solid understanding of 3D character optimization for mobile platforms. Experience with Unity and its humanoid animation system. Strong skills in rigging, texturing, and PBR material workflows. Knowledge of LOD setup, blendshapes, and performance optimization. (Preferred) Familiarity with iClone, ZBrush, or Substance Painter. Portfolio showcasing realistic characters and Unity-ready exports. Nice-to-Have Skills: Experience with facial capture/mocap integration. Understanding of AR/VR or XR workflows in Unity. Ability to adjust characters dynamically via scripts or blendshape parameters.