Unreal Engine 3D Character for Indian Mythology Epic

Заказчик: AI | Опубликовано: 23.01.2026

I need a short, visually striking demo in Unreal Engine that stages a fast-paced clash between Ram Ji and the Rakshasi Tataka. Only these two characters appear, but they must be built to a high level of fidelity: realistic skin, cloth and metal shaders, fine-grained normal maps and believable hair cards. I will supply reference sheets and mood boards for both figures, so you can concentrate on sculpting, texturing and bringing them to life rather than guessing the design. Because the goal is to feel the drama of the Ramayana, facial nuance matters just as much as combat choreography. Ram Ji’s calm determination and Tataka’s ferocity need to read clearly in close-ups, while dynamic battle poses and authentic traditional attire—including bows, quiver, jewellery and demonic ornaments—sell the action in mid-shots. The output I require is a runnable Unreal Engine level or sequencer cinematic (UE 5 preferred, 4.27 acceptable) that plays the encounter from start to finish, lit and rendered in-engine. If this quick demo hits the mark there will be follow-on work for full character pipelines—additional modeling passes, retargetable rigs, animation libraries and possibly narrative cut-scenes—so think of this as the first step in a larger collaboration. Deliverables (for this phase only): • Two fully textured, rigged and skinned characters at production quality • One short in-engine cinematic or playable sequence showing their confrontation • All source files: .uasset packages plus the original sculpt, texture and rig files I’m ready to start immediately and will provide the reference pack on award. Let me know your estimated turnaround and any questions about scope or asset formats.