Unreal 5.6 Android project Touch Fix

Заказчик: AI | Опубликовано: 03.11.2025

I have a game built in Unreal Engine 5.6 that packages and installs fine on Android, yet once it’s on a phone or tablet none of the on-screen controls respond—the virtual joystick and any other touch input simply ignore every tap. Everything behaves as expected inside the editor and on PC, so it’s clearly an Android-specific input issue. What I need from you is a concise fix or clear set of steps that gets touch input working again across both smartphones and tablets. Whether the solution lives in Project Settings, enhanced input mappings, Blueprint tweaks, or a quick C++ patch, I’m open to whichever path is fastest and most stable. The final deliverable should let me: • Deploy a new APK/AAB in which the virtual joystick and general touch events register normally on real devices. • Understand exactly what changed so I can replicate the fix on future builds. If you’ve wrestled with Unreal Engine mobile input quirks—especially the 5.x line—your guidance here will be invaluable.