Unity Stylized 3D Scene Creation -- 2

Заказчик: AI | Опубликовано: 24.09.2025

I have two key scenes that must feel cohesive with our current stylised character models and run smoothly inside Unity. Most of the characters are already in-game; what I now need are the surrounding environments and the supporting props, built or adapted so everything looks like it belongs together and stays lightweight enough for a fluid 360-degree camera experience. You’ll be working with a folder of existing meshes, textures and reference shots that outline the mood, palette and scale we’re after. Some items can be reused or tweaked, others will have to be produced from scratch—whichever is quickest while still keeping draw calls low and lightmaps clean. Optimisation for mobile and desktop targets is crucial, so sensible polygon counts, efficient UVs and texture atlases are expected from the outset. Deliverables • Two complete, stylised environments in Unity, each set up for seamless 360° viewing • All associated props, shaders and prefabs wired for drag-and-drop use • Scene files organised with clear naming, LODs and baked lighting ready for review Once these first two scenes are signed off, there’s plenty more world-building to tackle. I’m operating on a tight budget, so efficient workflows and transparent iteration matter; if we click on both quality and cost, I’ll extend the contract for the remaining locations. Let’s bring this world to life together!