Making game with Unity is my hobby I’m not an expert and I’m not looking to finish this project fast. Game was published for about a year and now it is almost ready again, but the iOS build still throws errors and refuses to pass TestFlight. I need someone who can jump in, diagnose the remaining iOS-only bugs, and leave me with a clean, ready-to-ship project that also exports smoothly to Android. Key objectives • Work with Unity plastic scm • Connect with anydesk • Track down and eliminate the current iOS issues—whether they relate to crashes on launch, quirky UI behaviour, or performance hitches. • Verify that in-app purchases, push notifications, and real-time multiplayer all compile and run correctly on iOS and Android. • Configure Xcode settings, provisioning profiles, Google Play settings, and any Unity plug-ins so I can press “Build” and generate release-ready binaries for both stores. • Hand back a tidy Unity project folder plus step-by-step build notes so I can reproduce your results on my end. The codebase is built with the latest LTS version of Unity; please be comfortable with Xcode, Gradle, Apple in-app purchase, Firebase (for notifications), and Photon or a similar networking SDK. Once the fixes are in place I’ll test on real devices, and we’ll resolve any final edge cases together. If you love squeezing elusive bugs and polishing cross-platform builds, I’m ready to get started right away.