I have a simple garment mesh that I need brought to life inside a single .glb file. Two short (about one to two-second) animations are required: • first, the cloth should be pulled outward from both sides as if two invisible hands are stretching it • second, the same cloth should fold neatly, ready to be stored in a drawer You’re welcome to start from my existing mesh or replace it with your own if that streamlines the rigging. I would like this handled in Blender so the baked result stays friendly to typical WebGL / Three.js viewers. Default material settings are perfectly fine—I’m mainly interested in clean deformation and a compact file size that drops straight into a website without extra tweaks. Deliverable: • one .glb file containing the static model plus both animations on separate action tracks, verified to play correctly in the standard online GLB viewer (gltf-viewer.donmccurdy.com or similar). If you need anything else from me—reference images, scale specs, or a quick test of the model in my environment—just let me know and I’ll turn it around quickly.